Rad! 24
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Paint’em High

Toying with the idea of making a tri-conceptual face, where post-pixel construct meets geometric distortion in a stackable way that can build seemingly random murals with solid underlying connectivity and readable messages. Still imperfect as of now. Shapes need work, counterspace relations need work, stackability needs work. But I’m starting to like the alien forms morphing out of the vertical merge.

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